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I
- IEmitter - Class in particleengine
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Emitter interface.
- IEmitter() - Constructor for class particleengine.IEmitter
- init(CombatEngineAPI) - Method in class particleengine.ParticleEngineCombatPlugin
- initialize(Vector2f) - Static method in class particleengine.Particles
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Same as
Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses the default additive blending and a default particle sprite. - initialize(Vector2f, int, int, int) - Static method in class particleengine.Particles
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Same as
Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses a default particle sprite instead of sampling a texture. - initialize(Vector2f, SpriteAPI) - Static method in class particleengine.Particles
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Same as
Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses additive blending by default. - initialize(Vector2f, SpriteAPI, int, int, int) - Static method in class particleengine.Particles
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Initialize an
Emitter. - initialize(Vector2f, String) - Static method in class particleengine.Particles
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Uses default additive blending.
- initialize(Vector2f, String, int, int, int) - Static method in class particleengine.Particles
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Takes the sprite location instead of a SpriteAPI object.
- isAlwaysRenderInCampaign() - Method in class particleengine.BaseIEmitter
- isAlwaysRenderInCampaign() - Method in class particleengine.Emitter
- isAlwaysRenderInCampaign() - Method in class particleengine.IEmitter
- isDone() - Method in class particleengine.Particles
- isDynamicAnchoring() - Method in class particleengine.IEmitter
- isSmoothDynamic() - Method in class particleengine.IEmitter
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