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I

IEmitter - Class in particleengine
Emitter interface.
IEmitter() - Constructor for class particleengine.IEmitter
 
init(CombatEngineAPI) - Method in class particleengine.ParticleEngineCombatPlugin
 
initialize(Vector2f) - Static method in class particleengine.Particles
Same as Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses the default additive blending and a default particle sprite.
initialize(Vector2f, int, int, int) - Static method in class particleengine.Particles
Same as Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses a default particle sprite instead of sampling a texture.
initialize(Vector2f, SpriteAPI) - Static method in class particleengine.Particles
Same as Particles.initialize(Vector2f, SpriteAPI, int, int, int), but uses additive blending by default.
initialize(Vector2f, SpriteAPI, int, int, int) - Static method in class particleengine.Particles
Initialize an Emitter.
initialize(Vector2f, String) - Static method in class particleengine.Particles
Uses default additive blending.
initialize(Vector2f, String, int, int, int) - Static method in class particleengine.Particles
Takes the sprite location instead of a SpriteAPI object.
isAlwaysRenderInCampaign() - Method in class particleengine.BaseIEmitter
 
isAlwaysRenderInCampaign() - Method in class particleengine.Emitter
 
isAlwaysRenderInCampaign() - Method in class particleengine.IEmitter
 
isDone() - Method in class particleengine.Particles
 
isDynamicAnchoring() - Method in class particleengine.IEmitter
 
isSmoothDynamic() - Method in class particleengine.IEmitter
 
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